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Product Design: Totally Spies Compowder

Overview
Inspired by the early 2000’s TV show Totally Spies this product was created to push boundaries of what could be in the future of UX. The functions I created exist to address 2 things: How might we make usage of disguises more efficient for spies out in the field? And, how might we allow the spies to gather intelligence on the potential suspects they will be pursuing? This lead me to the creation of two features : The Compowder Visual Studio and The WHOOP Intelligence Database.
How Might We?
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Improve effectiveness of spies gathering information on potential person(s) of interest? 
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Improve the efficiency of disguise application? 
Skills Used During Project Creation
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User Persona Creation 
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Hierarchical Task Analysis 
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Prototyping 
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Extraordiane Card making 
 
Empathizing with the user
To better understand who I might be designing for, I first created a mental image of a potential user. Drawing inspiration from the source material  I chose to focus on my favorite character from childhood: Alex Vasquez.
Alex’s energetic, optimistic, and adventurous personality helped shape my design approach. By imagining the product through her eyes, I could create an experience that feels fun, approachable, and dynamic — just like Alex herself. To solidify a reference point I created an extraoidinare card and empathy map represent her.





Prototyping
After creating an HTA to better understand the process, I moved on to prototyping through sketching. I began by using sticky notes, which made it easy to rearrange ideas and encouraged quick, loose exploration due to their impermanent nature.
During this stage, I also experimented with color palettes and, through iteration, decided to change the format to a square, mimicking how the device might look if it were a compact powder mirror.
 



Conclusion and Reflection
This project deepened my understanding of interface and product design through iterative prototyping, critique, and hands-on exploration. Early brainstorming and embracing mistakes proved essential to refining the final outcome. I’ve transitioned from slideware to tools like Figma to streamline workflows and prioritize usability, visual hierarchy, and accessibility. With a background in art, I’ve become more intentional about balancing aesthetics with functionality. I'm also exploring physical prototyping methods—like foam core models—to better understand device form and responsive design. Overall, this experience sharpened my design thinking and left me excited to tackle future challenges with a more informed, flexible approach.














